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Heroes and Heroines: The IRN Dome

February 21 February 23

In an attempt to quell the in-fighting between The Dark Temple and The Pyramid of Light, The Council has come to the decision that The Protectorate must erect a mighty ‘Illuminating Resistance Node’, Or IRN Dome for short. The IRN Dome is envisaged as a mighty ward, which sits above The Protectorate and causes anything tainted by necromancy to glow brightly. This is to prevent any further items tainted with necromancy from entering The Protectorate, and to highlight any items which may have snuck their way in already, and cut off any infiltrations that Malice may have made into The Protectorate already.

Just one problem – Foxglove is a STICKLER for gaining consent where this ward would overlap the borders of our neighbours. The ward as it stands will overlap the borders of The Oakwoods and The Iron League to the East and with The Haunted Hills to the North.

With patrols at a premium, a patrol of low level Auxiliaries has been assembled to go and diplome with our friends and neighbours in The Haunted Hills to ask their permission to allow The IRN Dome to overlap into their lands. The inhabitants of The Haunted Hills are mostly Orcish, and in many cases former Protectorate members who have left the area in favour of more Orcish ways of life.

We envision that this mission will require tact, cunning, and a knowledge of how Orcish culture works… Foxglove will not give their permission without the consent of our friends and neighbours in The Haunted Hills… But without The IRN Dome Malice can effectively sneak whatever they want across our border without us knowing…

£70 – £90
Rough Close Scout Campsite, Tanners Lane Berkswell, CV7 &DD + Google Map